Brawl - Captain Falcon - Subaction - AppealHi
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Stats
IASA: |
80 |
Subaction Index: |
0x1bc |
Scripts
Main
- AsyncWait(79.0)
- AllowInterrupts
GFX
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(30.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(40.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 10 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 10, graphic: 10, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(23.0)
- SoundEffect1(3496)
- SyncWait(62.0)
- SoundEffectStop(3496)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 2, unk2: 60 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.5, stength: 60.0, speed: 8.0, size: 0.3, unk3: 0.0, unk4: 12.0, unk5: 18.0, unk6: 30.0, unk7: 30.0, unk8: 40 })
- AsyncWait(75.0)
- EndAestheticWindEffect { unk: 0 }